Arien vs. The World

XNA and the Kitten

Posted on: May 10, 2009

I can’t remember how, but I came across the DreamBuildPlay Challenge website a couple of weeks ago. I had seen XNA last year and while it looked interesting, I had no real motivation to use it, so I moved on and forgot about it.

This time it was no different, there was no motivation to learn. But, suddenly there was… I couldn’t wait to get back home and start working on it.

No, it didn’t cross my mind that I could participate in the Challenge, hehe. What changed, then? I just thought to myself: “What if I *had* the skills & experience to participate? What kind of game would I build?”. And those simple questions made my mind go wild and enter in one of these brainstorming trances I have so often. And I came up with some nice game ideas, if I can say so myself!

I’ve been toying around with the framework for these last two weeks and I must say it’s easy to learn the basics and there are some good guides around. The documentation is also excellent. I managed to create silly sprites (actually the hardest part was finding some decent graphics, heh) that move around, walk, grow, fade… Keyboard and mouse input is easy to handle too. From here on it gets complicated, but I’m not going to rush it. First, I want to gather all the ideas I had and define small steps to create something nice, bit by bit.

I still have no interest on participating in the Challenge. I know my current knowledge of XNA is close to zero and any attempts would end in frustration (maybe I can in a year or two… or three). But! I have now a reason to learn and to refresh my C# skills on the process (I had been looking for an excuse for some time). Plus I’m chasing one of my childhood dreams: game development!

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1 Response to "XNA and the Kitten"

When I read your bloglines, I feel like I’m stalking you. I see you. Click https://twitter.com/moooker1

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